
Posted 1 month ago
Character Artist (7-month contract)
AI Summary
A character artist creates 3D character assets end-to-end, collaborating with art, technical, and design teams to produce and implement high-quality models, textures, and maps within engine pipelines.
About this role
Responsibilities
Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine.
Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency.
Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine.
Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.
Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements
4+ years of experience in the game industry, specifically in character art for PC or console platforms.
Strong portfolio showcasing realistic human anatomy, clothing and armor design.
Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.
Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.
Experience working within proprietary engines, with strong technical execution and problem solving skills.
Desire to be highly collaborative and eager to take constructive feedback
Pluses
Passion for grounded, immersive science fiction
Knowledge of Marvelous Designer
Basic knowledge of Character-Skinning and Rigging
Familiarity with 3ds Max
Familiarity with using Proprietary Engines
Skills
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