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Larian Studios

Posted 21 months ago

Open

Internship - Tools Programmer

Kuala LumpurRemoteInternship

AI Summary

Internship role focusing on developing and maintaining internal tools, editors, and UI for game engine workflows, collaborating across departments to implement features and improve content pipelines.

About this role

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer (Internship) to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Develop and maintain all internal development tools, including our world editor and performance tools
  • Work together with other departments to implement new engine and editor features
  • Identify and solve problems in our content creation workflows and pipelines
  • Actively participate in finding the best solution for new engine and tools features
  • Design, implement and maintain user interfaces
  • Requirements

  • Experience in C# and .NET.
  • Knowledge of UI frameworks (WPF, Winforms, Qt, etc.).
  • C++ general knowledge.
  • Excellent feel for UI and tool design.
  • Open-minded, willing to experiment and iterate over a specific feature.
  • The ability to take criticism and be open to discuss issues or requests with end users.
  • Excellent written and spoken English
  • What We Offer

  • An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
  • Skills

    C++Engine/tool Feature Iteration.NETPerformance ToolsTool DevelopmentUI DesignUI Frameworks (WPF, Winforms, Qt, Etc.)World Editor

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