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Jobs at Aesir Interactive

Posted 13 months ago

Open

Lead Game Designer (f/m/d)

MünchenOn-siteFull-time

AI Summary

About the company:Your role:As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects. You will manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games.The kind of stuff you`ll be doing:Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game.

About this role

About the company:


Your role:

As a Lead Game Designer, you will spearhead the creative vision and design execution for our projects. You will manage a team of designers, define workflows, and ensure alignment with project goals, contributing directly to the success of our games.


The kind of stuff you`ll be doing:

  • Collaborate closely with the Design Director and the Project Owner (or Creative Producer) to define and uphold the creative vision of the game.
  • Take ownership of the design pipeline, ensuring quality, consistency, and timely delivery of design deliverables.
  • Lead, mentor, and inspire a team of game and level designers to achieve their best work.
  • Define and document core game systems, mechanics, and features, ensuring they align with gameplay goals.
  • Oversee and iterate on game systems through player feedback, playtesting, and internal reviews.
  • Work closely with cross-disciplinary teams, including artists, writers, and engineers, to bring the game to life.
  • Review and provide constructive feedback on design documents, prototypes, and ingame implementations.
  • Conduct competitor analysis and stay updated on industry trends to ensure innovation and relevance.


Who are we looking for:

  • 8+ years of experience in Game Design, including 3+ years in a leadership role.
  • Proven track record of working on at least 2 shipped titles, ideally including AA or AAA console or PC games.
  • Expertise in gameplay, systems, and mechanics design, with experience leading teams on projects with complex requirements.
  • Hands-on experience with Unreal Engine and familiarity with tools like Photoshop or other 2D/3D design software.
  • A deep passion for gaming and an analytical mindset to learn from and improve upon industry best practices.
  • Strong understanding of UX/UI principles and how they impact player experience.
  • Excellent verbal and written communication skills in English.
  • Stays composed and productive under shifting priorities, tight deadlines, and creative setbacks. Is able to translate ambiguity into clear next steps for the team rather than passing pressure downward.
  • Delivers consistent design output across long production cycles, balancing iteration and polish with the discipline to ship on time and within scope.
  • Leads designers through difficult phases (crunch risks, scope cuts, direction changes, playtest feedback) while protecting team morale, focus, and creative confidence.
  • Gives and receives feedback with directness and care. Holds the quality bar without bruising relationships across different departments like design, art, programming, and production.
  • Communicates progress proactively, and surfaces problems early with proposed solutions, and if needed through escalations.
  • Builds credibility with peers and leadership by making reasoning transparent, explains design decisions in terms of player value, project goals, and trade-offs others can engage with.
  • Maintains perspective during conflict or criticism, separating the work from the person, and keeps the conversation focused on what's best for the game.
  • A motivational leadership style, fostering a culture of creativity, collaboration, and continuous improvement.


Main responsibilities


Additional responsibilities:

  • Collaborate on high-level pitches and presentations to secure buy-in from stakeholders.
  • Work with narrative teams to ensure missions and scenarios align with the overarching narrative and world-building.
  • Create and implement strategies for team development, including growth plans for junior and mid-level designers.
  • Ensure that team workflows and pipelines are efficient, scalable, and welldocumented.


The ideal candidate also has one more of the following:

  • Experience designing open-world systems or working on fighting/combat gameplay.
  • A strong eye for cinematic direction and narrative design, including story arcs and dialogue writing.
  • Ability to conceptualize and implement world-building, lore, and immersive game elements.
  • Prior experience in roles requiring collaboration with technical departments on tools and pipeline improvements.


Your Daily Work


Your Profile


Responsibilities


Benefits


Your Profile:


Preferred qualifications:


The ideal candidate also has:


You have:


You are:

  • A natural leader who can motivate and inspire a team through passion, communication, and mentorship.
  • Highly organized and able to juggle multiple priorities and projects effectively.
  • Open to critique and adept at giving constructive feedback.
  • Adaptable and eager to learn new tools and approaches.
  • Driven to create exceptional player experiences through innovation and collaboration.


What we offer:

  • A welcoming and creative workplace
  • A 38-hour workweek, ensuring a healthy work-life balance.
  • Flexible remote work options tailored to individual needs.
  • Perks like free drinks, a weekly organic fruit basket.
  • Monthly credit card top-up of €50 and a lunch subsidy (available for employees based in Germany, after the probation period).
  • Public transport ticket coverage (only for employees working in Munich).


Bonus Points


Bonus Points

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