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Midas

Posted 12 months ago

Open

Rive Motion Designer

İstanbul, TurkeyRemoteFull-time

AI Summary

Motion Designer who creates Rive-based interactive vector animations and builds scalable, reusable motion assets integrated into the product design system across mobile and web platforms.

About this role

At Midas, we are working on real-life user needs to transform the world of finance.
We’ve transformed investing in Turkey by delivering a seamless experience for everyday investors.
Today, 3.5 million users invest with Midas. Backed by an $80M Series B, the largest fintech investment ever in Turkey, we are scaling faster than ever.

We are looking for a Motion Designer who can build scalable, resolution-independent, and developer-friendly motion systems that elevate the overall product experience. In this role, motion is not merely "visual animation" but is treated as a living component of the product architecture.

Working closely with design, motion, and engineering teams, the Motion Designer will be primarily responsible for creating Rive-based interactive vector animations and ensuring their consistent implementation across the entire product ecosystem.

What You’ll Do

  • Architect Interactive Motion: Design and build complex, state-driven animations using Rive, moving beyond linear timelines to create dynamic user experiences.
  • Build Scalable Systems: Develop component-based motion assets and nested artboards that function as reusable building blocks, similar to Figma components.
  • Bridge Design & Engineering: Collaborate closely with developers to ensure motion assets are optimized for mobile and web, facilitating a seamless handoff process.
  • Maintain Motion Consistency: Integrate motion into the existing Design System, ensuring visual and functional consistency across all platforms and devices.
  • Optimize Performance: Create lightweight, vector-based animations that remain resolution-independent and perform flawlessly on everything from small-screen devices to high-end displays.
  • Define Interaction Logic: Map out how animations respond to user inputs (hover, press, success/fail states) and environmental triggers using Rive’s State Machine.
  • What You’ll Bring

  • Advanced proficiency in Rive, including expert-level use of Inputs (Boolean, Trigger, Number), Listeners, and Layer logic.
  • Component-Based Mindset: Proven experience in creating nested artboards and scalable motion hierarchies that can be easily updated and repurposed.
  • Technical Fluency: Ability to "speak the language of code"—understanding how animations are triggered, controlled, and transitioned within a live application environment.
  • Precision in Vector Motion: A portfolio demonstrating high-quality, raster-free animations that maintain 1:1 pixel perfection across various screen densities (1x, 2x, 3x).
  • Documentation Skills: Experience preparing clean, actionable handoff documentation that simplifies the implementation process for engineering teams.
  • Systemic Thinking: The ability to balance creative experience needs with technical constraints to produce sustainable, long-term motion solutions.
  • Skills

    Animation SystemsAsset Orchestration Between Design And EngineeringBoolean/Trigger/Number InputsCode-friendly DocumentationComponent-based DesignCross-platform Animation ImplementationDesign System IntegrationFidelity 1:1 Pixel PerfectionHandoff Best PracticesHandoff DocumentationInterpolation/transition TechniquesLayer LogicMobile And Web OptimizationNested ArtboardsPerformance OptimizationRiveRive State MachineState-driven AnimationsVector AnimationVector Graphics

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