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Crytek

Posted 6 months ago

Open

Senior Technical Designer (AI Design)

FrankfurtOn-siteFull-time

AI Summary

Senior Technical Designer (AI Design) responsible for designing, building, and refining enemy AI behavior and systems, collaborating with design, programming, animation, and level teams to deliver high-quality gameplay and AI experiences.

About this role

We are looking for a Senior Technical Designer (AI Design) to help create exciting and high-quality enemy AI for Hunt Showdown. In this role, you are responsible for designing, building, and improving enemy behaviors and abilities. You work closely with design, programming, animation, and level teams to make sure the enemies fit the story, support the gameplay, and feel great to fight.

This is a hands-on role. You will take ideas from early concept to final in-game quality. You are responsible for what you deliver and for the overall AI experience in the game.

Responsibilities

  • Own the full design of enemy AI, from first idea to final version in the game.
  • Create a complete and balanced enemy ecosystem where all enemies work well together.
  • Work with programmers to ensure your designs perform well and are technically possible.
  • Define needs for tools, systems, and workflows to support fast prototyping of new enemy ideas.
  • Build enemy AI that reacts well when multiple players interact with an enemy at the same time.
  • Test, balance, and polish all enemies to reach high gameplay and quality standards.
  • Give and ask for feedback to help improve design work, tools, and pipelines.
  • What You Will Deliver

  • High-quality enemy AI behaviors, abilities, and boss encounters.
  • Well-designed combat interactions that follow the game’s story and gameplay goals.
  • Clear documentation for designs, systems, and technical needs.
  • Stable, tested, and fun enemy experiences ready for integration into the game.
  • Improvements to tools, pipelines, and processes that help the whole team work better.
  • Requirements

  • 5+ years of experience in Game Design or Technical Design with strong implementation work.
  • Good understanding of visual scripting and/or programming languages.
  • Experience designing AI and working with Behavior Trees.
  • Strong communication skills in English and good teamwork skills.
  • A mindset of learning, openness, and clear communication.
  • Willingness to relocate to Frankfurt, Germany.
  • Skills

    AI DesignBalance And TuningBehavior TreesCombat InteractionsDebuggingDocumentationEnemy AIEnglish CommunicationFrankfurt Relocation CoordinationGame DesignLevel Design CollaborationMy System IntegrationProgramming LanguagesPrototypingQuality AssuranceTools And PipelinesVisual Scripting

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