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Avalanche Studios Group logo
Avalanche Studios Group

Posted 17 days ago

Open

Animator

StockholmOn-siteFull-time

AI Summary

Animator responsible for producing keyframed and mocap animations for a game prototype, focusing on traversal and physical interactions, collaborating with programmers, tech artists, and designers to deliver engaging gameplay.

About this role

Avalanche Studios Group and its incubation team are seeking an Animator for work on a game prototype, working with a focused team of designers, programmers and technical artists.

The ideal candidate brings extensive experience in animating human characters, with a strong focus on traversal mechanics and realistic physical interactions. In this role, you will take a significant ownership and responsibility applying your passion for animation, highly developed technical skills and creative problem - solving abilities to contribute across multiple aspects of the project. You thrive in a dynamic, collaborative environment where testing, iteration, and open discussion are essential to discovering and refining the most engaging player experiences. With a player-centric mindset, you are deeply passionate about creating fun, immersive gameplay experiences and prioritize how players feel and interact with the game above the underlying systems themselves.

What you'll do

  • Be a key contributor to a prototype team of six people
  • Own the production of animation content for a prototype focused on traversal and physical interaction
  • Collaborate with programmers, tech artists, and tech animators to build an immersive experience where players feel like part of the world they interact with
  • Share responsibility with the rest of the team for the overall stability, health, and success of the prototype
  • Who you are

  • A highly skilled Animator who is passionate about animation and video games
  • Strong skills and a deep understanding of animation fundamentals in a realistic style
  • 5+ years of experience working as an Animator in the games industry
  • Ability to demonstrate excellence in the production of keyframed and mocap animations for humans
  • Extensive knowledge of current animation techniques and third-party animation software, including Maya and MotionBuilder
  • Experience implementing animations in Unreal Engine
  • Strong communication skills and experience working in a team environment
  • Comfortable with rapid prototyping and iteration cycles, including frequent team playtesting and feedback
  • Experienced in collaborating with designers to interpret and develop high-level briefs, identifying the best artistic and technical approaches to achieve gameplay goals
  • Motivated by diverse tasks and dynamic areas of responsibility
  • Skills

    Animation BlendingAnimation PipelinesAnimation TestingCharacter AnimationKeyframingMayaMotionBuilderMotion CapturePhysics-based AnimationProcedural AnimationPrototype ProductionRiggingStory/UI AnimationTeam CollaborationUnreal Engine

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