
Avalanche Studios Group
Posted 24 days ago
Gameplay Systems Programmer
StockholmOn-siteFull-time
AI Summary
Gameplay Systems Programmer to build core gameplay systems for large-scale multiplayer, including weapon damage, AI, scripting and production-ready frameworks in Stockholm.
About this role
The role
Are you passionate about building the foundational systems and frameworks that the rest of the gameplay is built on? We're seeking an experienced Gameplay Systems Programmer to join our team in Stockholm and play a central role in ensuring that the features and content we create are ready for large-scale multiplayer environments and fine-tuning by our design team. Your work will form the backbone of everything from weapon damage and mission scripting to sophisticated AI and player behavior, directly influencing every moment of gameplay. Your work won't just ship a single feature - it will shape every gameplay feature the team delivers throughout the life of the project.
What you'll do
Who you are
Skills
AI SystemsAPI DesignC++Data Architecture For Large-scale SoftwareData-driven DesignDebugging In Game EngineEngine Subsystems (AI, Physics, Animation, UI)Gameplay Ability System (GAS)Gameplay ScriptingLive-service Content UpdatesMiddleware IntegrationMultiplayer/replicationPerformance ProfilingProduction ToolingRefactoring And ArchitectureTeam MentorshipUnreal EngineUnreal Gameplay Framework
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