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Avalanche Studios Group

Posted 2 months ago

Open

Art Director

StockholmOn-siteFull-time

AI Summary

Art Director will lead and define the visual style for a game, guiding the art team from prototyping to execution and beyond, ensuring high-quality visuals and a compelling player experience.

About this role

We are now seeking an Art Director to be a part of our project moving from the prototyping phase into pre-production. This is a rare opportunity to join and help build a brand new team and impact the identity of an IP for years to come. If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly!

What you'll do

  • Responsible for defining and executing the Visual Style and Tone, and setting the visual quality bar that is perfect for a game’s unique needs.
  • You will develop and lead the Art Team with clarity of vision, guiding them and providing constructive feedback across multiple different art specialisations.
  • To carry forth the artistic vision of the game from prototyping into execution, launch, and beyond.
  • While the visual quality of the game is your priority, your long term goal is to make an excellent game experience.
  • Utilise your knowledge of gaming field trends, as well as gaming design requirements and limitations
  • Who you are

  • Experience having shipped a AA or AAA game working as a mentor, manager and/or Art Director
  • Excellent verbal and written communication skills including artistic feedback
  • Excellent skills in Maya, Photoshop, Z-brush or equivalent
  • Strong understanding of colour, composition, and visual storytelling
  • Ability to provide visual and written briefs for artists
  • Ability to work with and support outsourcing partners
  • Broad range of experience or knowledge on a wide range of art specialisms and styles
  • Ability to create a range of high and low poly objects such as props, buildings and organic objects(rocks, trees, etc)
  • Experience with Unreal
  • A good understanding of rendering technology including lighting, VFX/particle systems, renders passes, grading and post FX
  • Understand game design practice particularly mission and levels, game experience and an active player
  • Knowledge and understanding of anatomy - with an eye for accurate proportions, form, and details
  • Knowledge and understanding of various natural and urban landscapes - with an eye for accurate proportions, form, composition, and details.
  • Skills

    3D ModellingArt DirectionColour TheoryGradingLightingLow Poly/high Poly Object CreationMayaOut Sourcing CoordinationPhotoshopPost FXRender PassesUnreal EngineVFX/particle SystemsVisual StorytellingZ-brush

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