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Fullstack Game Developer with Art Pipeline Affinity (Cebu - onsite)

Cebu CityOn-siteFull-time

AI Summary

A versatile fullstack game developer working with Unity to integrate character animations and art assets into a live MMORPG. Bridges artists' workflows with technical implementation and ensures stable, performant asset pipelines.

About this role

The ideal candidate is a versatile fullstack developer passionate about MMORPGs ** with knowledge in animation systems and art integration pipelines in Unity **. This role bridges technical development and creative asset implementation, ensuring smooth integration of character animations, visual effects, and artistic assets into the game engine while maintaining performance and stability.

About the Role

  • To communicate effectively with artists, understand their workflows, and translate creative vision into technical implementation.
  • Ability to quickly understand and modify an existing, complex codebase with limited documentation.
  • Capable of working independently with minimal supervision while maintaining high quality standards.
  • Fluent in English language.
  • Actively play or have extensively played MMORPGs, particularly medieval combat games.
  • Knowledge of rigging principles and how they affect animation implementation.
  • Experience with large-scale PvP systems (100+ concurrent players in combat) and their performance implications.
  • Previous experience with game relaunches or live service operations.
  • Experience setting up and maintaining art asset version control workflows (Git LFS, Perforce, Plastic SCM).

Requirements

  • Unity Engine proficiency with demonstrated experience in multiplayer/networked game projects.
  • .NET backend development (C#) with hands-on experience in professional projects.
  • Understanding of Mecanim, Animation Controllers, blend trees, inverse kinematics (IK), and animation event systems.
  • Proven ability to implement asset import workflows, configure import settings for optimal performance, and troubleshoot asset integration issues (textures, materials, models, animations).
  • Understanding of multiplayer server architecture, client-server communication, state synchronization, and how animation systems interact with networked gameplay
  • Familiar with networking middleware such as uLink, Photon, Mirror, or similar Unity networking solutions
  • MySQL database knowledge: Query optimization, schema design, and performance tuning for game databases.

Benefits

  • Join a diverse, international team of colleagues from over 30 countries, where shared goals and a variety of perspectives make us stronger
  • Take on meaningful challenges that come with real responsibility and plenty of room to grow in our dynamic environment
  • **Dress comfortably **! We keep things casual here, so you’re free to wear what feels right for you
  • Benefit from mandatory government contributions, including SSS, PhilHealth, and Pag-IBIG, for your peace of mind
  • Make work more fun with exciting company events like our annual Halloween party, Christmas celebration, and team outings
  • Recharge with an additional 3 Wellness days throughout the year, next to the statutory vacation days and public holidays
  • Enjoy health insurance upon regularization to keep you and your loved ones protected
  • Receive your 13th Month Pay and Overtime Pay as part of a fair and rewarding package

Skills

Animation ControllersAnimation Event SystemsAnimationsAsset Import WorkflowsBlend TreesC++Client-Server CommunicationGit LFSInverse KinematicsMaterialsMecanimMirrorModelsMultiplayer/Networked GamesMySQLPerforcePerformance TuningPhotonPlastic SCMQuery OptimizationSchema DesignServer ArchitectureState SynchronizationTexturesULinkUnity

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