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Posted 12 months ago

Open

Graphics & 3D Systems Engineer

San FranciscoOn-siteFull-time

AI Summary

A graphics and 3D systems engineer builds and scales 3D web engines, converts LiDAR and camera data into accurate models, and extrudes 2D floorplans into interactive 3D structures for spatial computing.

About this role

We are looking for an engineer highly experienced in graphics and 3D systems. This is a hands-on role where you'll be solving core problems that power the Dream platform. You’ll work directly on key rendering, modeling, and data challenges to bring Dream’s spatial computing vision to life.

Upcoming Challenges

  • Build and scale 3D web engine for home reconstruction and interactive design

  • Convert LiDAR and camera data into detailed, dimensionally accurate 3D models

  • Extrude 2D generated floorplans into interactive 3D structures

  • Represent and place objects like fixtures, furniture, and appliances within models

  • Translate Dream’s internal 3D model format to and from BIM editor formats (e.g., Revit)

  • Explore rendering engine options such as Unreal and Unity, in addition to WebGL

What we Require

  • 5+ years in graphics/3D (AR, VR, games, or tools like Three.js)

  • Strong frontend skills with JavaScript/TypeScript and WebGL/Canvas

  • Solid 3D math (linear algebra, vectors, matrices)

  • Familiar with 3D formats (glTF, OBJ, USD) and asset pipeline

  • Preference: Experience with procedural generation and/or ARKit

  • Comfortable wearing many hats on a small, fast-moving team

Skills

ARKitCanvasGLTFJavaScriptLinear AlgebraOBJProcedural GenerationThree.jsTypeScriptUSDWebGL

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