Member of Technical Staff, Simulation (Bay Area, Remote)
AI Summary
Develops high-throughput GPU-based simulation pipelines for rigid body simulation to train robotics foundation models and bridges the sim-to-real gap with policy and asset generation teams.
About this role
What You’ll Do
Develop a high-throughput, GPU-based simulation pipeline (primarily rigid body simulation for robots) to train robotics foundation models
Implement essential robotics features, including actuators, sensors, and controllers, in collaboration with the robotics team
Work with the policy training team to bridge the sim-to-real gap
Develop a real-to-sim pipeline in collaboration with the asset generation team
Collaborate with a team of driven individuals committed to building general-purpose Physical AI
What You’ll Bring
Passion for your craft and demonstrated excellence in physics simulation engineering
Exceptional ownership and initiative—finding and solving problems independently
Extensive experience in physics simulation, with a preference for expertise in rigid body simulation, FEM, CFD
Insights and requests from a robotic researcher/engineer’s perspective for improving user experience
Proficiency in CUDA and GPU programming
Bonus: Experience in robotics control
