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Posted 2 months ago

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Member of Technical Staff, Simulation (Bay Area, Remote)

Bay AreaFull-time

AI Summary

Develops high-throughput GPU-based simulation pipelines for rigid body simulation to train robotics foundation models and bridges the sim-to-real gap with policy and asset generation teams.

About this role

What You’ll Do

  • Develop a high-throughput, GPU-based simulation pipeline (primarily rigid body simulation for robots) to train robotics foundation models

  • Implement essential robotics features, including actuators, sensors, and controllers, in collaboration with the robotics team

  • Work with the policy training team to bridge the sim-to-real gap

  • Develop a real-to-sim pipeline in collaboration with the asset generation team

  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

  • Passion for your craft and demonstrated excellence in physics simulation engineering

  • Exceptional ownership and initiative—finding and solving problems independently

  • Extensive experience in physics simulation, with a preference for expertise in rigid body simulation, FEM, CFD

  • Insights and requests from a robotic researcher/engineer’s perspective for improving user experience

  • Proficiency in CUDA and GPU programming

  • Bonus: Experience in robotics control

Skills

Asset GenerationCFDCUDAFEMGPU ProgrammingPhysics SimulationReal-to-simRigid Body SimulationRobotics ControlSim-to-real

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