
Worldscape Technology Inc.
Posted 18 days ago
Principal Game Engine Engineer, Platform
WashingtonOn-siteFull-time
AI Summary
Experienced Principal Game Engine Engineer responsible for designing, implementing, and optimizing real-time physics systems, leading technical direction, mentoring engineers, and delivering scalable, physics-driven simulation features for a platform-wide game/simulation stack.
About this role
Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.
Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast-moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics-led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications.
This is an onsite role located in Redmond, WA.
Key Attributes:
Responsibilities:
Professional Qualifications:
Preferred Qualifications:
Skills
BulletC++C++ (modern Standards)Collision Detection (GJK, SAT, Continuous Collision Detection/time Of Impact)Cross-platform Performance Certification FamiliarityData-Oriented DesignDeterministic Simulation ConceptsEngine Integration (physics With Animation, IK, Gameplay Systems, Rendering Pipelines)GPU Compute (CUDA, Compute Shaders)HavokIn-engine Visualization/debugging OverlaysIntegration Schemes (semi-implicit Euler, RK, Constraint Solvers)LuaMemory ManagementMulti-threading / Job System / SIMDNetworking Concepts For SimulationNumerical Stability And Performance Trade-offsPhysXProfiling/debugging (VTune, PIX, Nsight, RenderDoc)PythonRigid-body DynamicsServer Authority ModelsUnity (DOTS/Physics)Unreal Engine (Chaos)Visualization Tools And Asset Authoring Pipelines For Physics
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