
Posted 1 month ago
Render Programmer [Snowdrop]
AI Summary
Implements, extends, and maintains world rendering systems in the Snowdrop game engine, working with C++ and graphics APIs to deliver high-performance, scalable rendering for large open-world environments across multiple platforms.
About this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown.
Snowdrop provides the perfect canvas for game developers to create the games of the future.
Working in our World Tech rendering team, your primary focus will be on implementing, extending, and maintaining the various World Rendering Systems of our in-house engine Snowdrop™. As a render programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable world building solutions that bring Snowdrop and its various titles to an even higher and more performant standard.
What you'll do
- Design, implement, and iterate on rendering features for large, open-world environments (terrain, vegetation, foliage, and world composition systems)
- Work with C++
- Develop world rendering features that scale across multiple platforms and different hardware capabilities
- Balance visual quality, streaming, and level-of-detail (LOD) strategies with memory footprint and runtime performance across massive, seamless worlds
- Keep the existing world rendering pipeline and tools up to date in accordance with the latest changes that occurred in the development pipeline (e.g. new SDKs, middleware versions, or graphics APIs)
- Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs for world rendering tech
What you'll bring as technical skills
- Professional experience with C++ programming
- Experience with performance critical and/or rendering programming
- Solid understanding of graphics APIs and modern rendering pipelines
- Ability to accurately predict task duration and understand dependencies
- Strong debugging skills
- Have awareness of new developments in graphics APIs and hardware
- Knowledgeable about the internal tools used in the video game production pipeline
What you'll bring as soft skills
- Keen to participate in the development of the junior members of our team
- Used to communicate effectively with both technical and non-technical parties
- You are self-motivated and value quality in everything you do and have good attention to detail
- You are creative and delighted in overcoming technical limitations and solving difficult problems
- Fluent in English
What do we offer benefits wise?
- Meal tickets with value of 30 ron/day
- Access to private medical system and special subscription rates for family members
- On site medical support
- World Class subscription
- Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)
- Life insurance
- Ubisoft bikes, free rental
- Parking spaces for cars, bikes, motorbikes
- Video games and consoles to borrow
- Access to Ubisoft games via own Uplay account
- Bookster (borrow books for free, delivered at home or in the office)
- Free fruits and coffee in the office
- Studio offered free days, confirmed on an annual basis for different events
- Study leave
- Christmas/ Easter celebration with a special gift
- Partners’ discounts
Skills
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