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Avalanche Studios Group

Posted 3 months ago

Open

Senior Gameplay Programmer

StockholmOn-siteFull-time

AI Summary

Senior Gameplay Programmer with strong Unreal Engine expertise, responsible for owning multiple gameplay feature areas and ensuring prototype stability in an authoritative PvP environment.

About this role

The role
Avalanche Studios Group and its incubation team are seeking a Gameplay Programmer for work on a game prototype. This role involves very strong Unreal Engine knowledge and the candidate would take ownership of a broad range of gameplay features, in the context of an authoritative PvP environment.

What you'll do

  • Be a key contributor in a prototype team of 6 people, where you are one of two programmers
  • Technical ownership of multiple parallel gameplay feature areas (such as movement, combat, inventory), from concept to implementation
  • Work closely with designers in ensuring that technical solutions are always aligned with short- and long term design goals
  • Share, with rest of team, responsibility for overall prototype stability, health and success
  • Who you are

  • 5+ years of professional C++ game development experience in Unreal Engine, including work with the Gameplay Ability System, AI behavior trees, UI, and multiplayer networking.
  • Strong focus on performance and production workflows, including CPU/memory optimization, profiling and debugging, and collaborative development using Perforce.
  • Experienced with Unreal networking, and have a thorough understanding of constraints and best practices when working in an authoritative PvP environment
  • Comfortable with rapid prototyping and iteration cycles, including frequent team playtesting and feedbacking
  • Accustomed to working with designers in interpreting and ideating from high-level briefs, in order to find the best technical path to realizing gameplay goals
  • In possession of a “developer first”, player-centric mindset, with user experience prioritized equally to code architecture
  • Motivated by diverse tasks and dynamic areas of responsibility, where any one week might include everything from implementing UI components to network optimization
  • Skills

    AI Behavior TreesC++CombatCPU OptimizationDebuggingGameplay Ability SystemInventoryMemory OptimizationMOVEMENTMultiplayer NetworkingNetwork OptimizationNetwork ReplicationPerforceProfilingPrototype DevelopmentUIUI ComponentsUnreal Engine

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