Jobless Developer
Skydance logo

Posted 3 months ago

Open

Senior Rigging Artist

MadridOn-siteFull-time

AI Summary

Senior Rigging Artist collaborates with Rigging Supervisor and multiple departments to build, implement, and maintain character and prop deformation rigs for Crowds, Layout, and Animation, focusing on facial deformation and procedural rig components.

About this role

Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.

For information on Skydance’s privacy practices, see the Skydance EU/UK Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

---

As a Senior Rigger you will work closely with the Rigging Supervisor and a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use in Crowds, Layout and Animation.

Responsibiities

  • Has strong experience in Facial deformation.
  • Has strong experience sculpting expressions.
  • Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
  • Follows a brief to produce complex production-ready rig deformations.
  • Works with Animators to aid with deformation rigs to provide a broad range of motion.
  • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
  • Is responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine-tunes rig behavior.
  • Works within the pipeline and rigging standards.
  • Keeps up with current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Delivers on time following Production quality standards.
  • Prototype, develops and implements new techniques and processes to solve unique and technical character production challenges.
  • Works together with the team , providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
  • Follows the Supervisor’s and Lead's guidance.
  • Requirements

  • 5+ years in VFX or animation industries.
  • 3+ years in the animation industry.
  • Strong artistic and technical rigging skills.
  • Proficiency within a character pipeline.
  • Proficiency in using Maya in a production environment.
  • Experience with sculpting tools in Body, Face and Shot-Finaling.
  • Solid understanding of the principles of animation.
  • Extensive anatomical knowledge of facial muscles and their kinematics functions.
  • Advanced Python scripting follows coding standards including Qt Interfaces and UX.
  • Desirable C/C++ developing knowledge.
  • Knowledge of artistic modeling and anatomy tools is a plus.
  • High English level.
  • Spanish desirable.
  • Skills

    Anatomical Rigging KnowledgeAnimation PrinciplesBody RiggingC/C++ KnowledgeDeformation RigsFacial RiggingFacial SculptingMayaProcedural Rig ComponentsProduction EnvironmentPython ScriptingQt InterfacesRigging PipelineRigging StandardsRigging Tools DevelopmentRig TroubleshootingUX

    Explore related jobs

    Browse these categories