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Bloober Team SA logo

Posted 4 days ago

Open

Senior Sound Designer

KrakówOn-site

AI Summary

Senior Sound Designer creating AAA-quality original sound effects and music, recording and implementing sounds in-game, mixing, and maintaining artistic vision. Designs and develops audio systems, collaborates with the audio team and across departments, and supports the project’s horror-driven creative direction.

About this role

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.


Currently we are looking for:


Senior Sound Designer

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!


Within this role you will:

  • Create AAA quality, original SFX using a range of sound design methods and techniques,

  • Record, implement and test sounds in game,

  • Mix the game and help maintain artistic vision across project,

  • Design and develop audio systems,

  • Work closely with our talented Audio Team,

  • Collaborate across departments to deliver the best audio experience.

Requirements

Feel free to apply if you have:

  • 5+ years of relevant industry experience,

  • Outstanding sound design skills shown trough game credits and portfolio,

  • Participation in the full development cycle for at least one shipped AA+ title with significant contribution to the project,

  • Proficiency in Nuendo,

  • Expertise in using Audiokinetic Wwise middleware,

  • Excellent knowledge of UE blueprints and in engine audio implementation,

  • Strong experience in studio and field recording,

  • Attention to details, independence, problem-solving skills and willingness to learn,

  • Fluent level of English.

It would be also nice to have:

  • Degree in Audio or Sound Design,

  • Musical education.

Skills

AudioKinetic WwiseAudio MiddlewareField RecordingIn-engine Audio ImplementationNuendoSound DesignStudio RecordingUnreal Engine Blueprints

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