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Behaviour Interactive

Posted 26 days ago

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Senior Technical Animator - Unannounced IP | Animateur ·rice Technique Sénior ·e -IP non annoncée

Montreal, QCHybrid

AI Summary

Senior Technical Animator responsible for animation integration in Unreal, rigging and skinning, creating and maintaining character rigs, diagnosing animation issues, and documenting workflows for animators and programmers.

About this role

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Join our team as a Senior Technical Animator and become the bridge between art and technology.
You’ll empower our animators by optimizing the tools and engine pipelines that make it possible. As a Senior Technical Animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our AAA Unreal game. In this role, you will use your strong knowledge of rigging and skinning to create the structure that animators need to bring characters to life.

In this role you will:

  • Be responsible for animation and character integration in Unreal, creating and maintaining rigs for both bipedal and non-bipedal characters.
  • Spot potential animation problems, research new technologies, and find solutions.
  • Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
  • Create technical documents to share knowledge with animators and programmers.
  • What we’re looking for:

  • A minimum of 6 years of experience in animation in the video game industry.
  • Excellent technical skills like rigging and skinning.
  • A good understanding of the principles of animation.
  • Expertise in Maya and Unreal Engine.
  • Knowledge of MEL script, Python and/or Mgear is a plus.
  • Dans ce rôle, vous devrez:

  • La gestion de l'animation et de l'intégration des personnages, ainsi que la création et la maintenance des rigs pour les personnages bipèdes et non bipèdes;
  • L'identification des problèmes d'animation potentiels, la recherche de nouvelles technologies et la mise en œuvre de solutions;
  • La recherche, le diagnostic et la résolution des bugs d'animation dans les différents systèmes du jeu;
  • La garantie de l'efficacité, de l'évolutivité et de l'optimisation des rigs de personnages pour des performances optimales en temps réel au sein du moteur de jeu;
  • Créer de la documentation technique pour partager les connaissances avec les animateurs et les programmeurs.
  • Ce que nous recherchons:

  • Minimum de 6 ans d'expérience en animation dans l'industrie du jeu vidéo;
  • Excellentes compétences techniques en rigging et skinning;
  • Bonne compréhension des principes de l'animation;
  • Maîtrise de Maya et d'Unreal Engine;
  • La connaissance de MEL, Python et/ou Mgear est un atout.
  • Skills

    Animation PipelinesCharacter IntegrationDebugging Animation BugsMayaMEL ScriptMGearPythonReal-time Performance OptimizationRiggingSkinningTechnical DocumentationUnreal Engine

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