
Behaviour Interactive
Posted 26 days ago
Senior Technical Animator - Unannounced IP | Animateur ·rice Technique Sénior ·e -IP non annoncée
Montreal, QCHybrid
AI Summary
Senior Technical Animator responsible for animation integration in Unreal, rigging and skinning, creating and maintaining character rigs, diagnosing animation issues, and documenting workflows for animators and programmers.
About this role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Join our team as a Senior Technical Animator and become the bridge between art and technology.
You’ll empower our animators by optimizing the tools and engine pipelines that make it possible. As a Senior Technical Animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our AAA Unreal game. In this role, you will use your strong knowledge of rigging and skinning to create the structure that animators need to bring characters to life.
In this role you will:
What we’re looking for:
Dans ce rôle, vous devrez:
Ce que nous recherchons:
Skills
Animation PipelinesCharacter IntegrationDebugging Animation BugsMayaMEL ScriptMGearPythonReal-time Performance OptimizationRiggingSkinningTechnical DocumentationUnreal Engine
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