Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
The UX Designer in the Central Technologies team will lead the design of intuitive, scalable experiences across player-facing platforms and internal tools. This role focuses on optimizing account management, live operations, and content systems to ensure seamless interactions for both players and internal teams.
Collaborating closely with Product, Engineering, Data, and LiveOps, you’ll drive clarity, usability, and efficiency across complex ecosystems, while owning key product areas, shaping UX strategy, and driving a systems-thinking approach aligned with both user and business needs.
In this role you will:
Own and drive UX strategy across player platforms and internal tools (LiveOps, CMS, account experiences).
Design and optimize complex workflows, ensuring efficient operations and seamless user journeys.
Create scalable interaction models that balance internal efficiency with player clarity.
Produce wireframes, user flows, and high-fidelity prototypes in Figma.
Leverage research, usability testing, and data insights to identify friction and drive improvements.
Collaborate with Product, Engineering, and LiveOps to deliver consistent, high-quality experiences while contributing to design systems.
What we’re looking for:
5+ years of experience in UX design.
Strong portfolio demonstrating complex systems, internal tools, or platform UX.
Experience with live-operated products, SaaS tools, or game-adjacent platforms is a strong asset.
Proven ability to collaborate with diverse stakeholders in a creative, autonomous, and adaptable way.
Reliable and adaptable, able to contribute quickly and effectively on projects with real constraints.
Strong proficiency in Figma; experience with Adobe tools is a plus.
Dans ce rôle, vous devrez:
Définir et piloter la stratégie UX sur les plateformes joueurs et les outils internes (LiveOps, CMS, expériences de compte);
Concevoir et optimiser des workflows complexes, en garantissant des opérations efficaces et des parcours utilisateurs fluides;
Créer des modèles d’interaction évolutifs qui concilient efficacité interne et clarté pour les joueurs;
Produire des wireframes, des parcours utilisateurs (user flows) et des prototypes haute fidélité dans Figma;
S’appuyer sur la recherche, les tests d’utilisabilité et l’analyse de données pour identifier les points de friction et générer des améliorations;
Collaborer avec les équipes Produit, Engineering et LiveOps afin de livrer des expériences cohérentes et de haute qualité, tout en contribuant aux design systems.
Ce que nous recherchons:
Plus de 5 ans d’expérience en design UX;
Portfolio solide démontrant des systèmes complexes, des outils internes ou des expériences UX de plateforme;
Une expérience avec des produits opérés en continu (live), des outils SaaS ou des plateformes liées au jeu est un atout majeur;
Capacité avérée à collaborer avec des parties prenantes variées, de manière créative, autonome et adaptable;
Personne fiable et flexible, capable de contribuer rapidement et efficacement sur des projets avec de réelles contraintes;
Excellente maîtrise de Figma ; une expérience avec les outils Adobe est un plus.