
Posted 3 months ago
Systems Software Engineer (C++)
AI Summary
Develops core C++ systems software for a GPU cloud platform, focusing on performance optimization, systems debugging, and research in a latency-sensitive, customer-facing production environment.
About this role
Company
Thunder Compute is the lowest cost, easiest GPU cloud for developers. We’re a 4-person team with $4.5M raised from top tier investors including Y Combinator and Matrix Partners.
There are two parts to our company. 1) we are a cloud platform where customers can rent GPUs just like they would from Coreweave, Lambda, AWS, etc., and 2) we are building systems software to use GPUs more efficiently than these competitors.
Role
Your work will focus on core C++ systems development: performance optimization, systems debugging, and research.
You will spend your days bouncing between the weeds of complex, performance-critical systems in a production, customer-facing environment. This work is not easy - but if you’re the right candidate, this is a feature, not a bug.
Core technical skills:
Top 0.1% C++ ability
Experience optimizing NIC/GPU performance
Deep understanding of low-level networking, compilers, and similar systems
Experience in latency-sensitive environments
Must haves:
You’ve got the dog in you: you will own your work and be responsible for production systems from day 1
High speed-to-output
Willingness to assume a senior leadership role as we scale
Strong communication skills under pressure
Preferred:
CS Bachelor’s degree from top 50 US university, 3.5+ GPA
1+ year of experience at a trading firm (Citadel, Jane Street, etc.), hardware company (NVIDIA, SambaNova), systems research or similar
Logistics
You'll report to Co-founder/CTO Brian (ex-Citadel quant dev)
This role is full-time, in-person in SF
Skills
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