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Posted 3 months ago

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Technical Lead - AI Manipulation and Simulation (human)

MunichOn-siteFull-time

AI Summary

Leads the design and engineering of multimodal AI systems that fuse vision, language, tactile, and proprioceptive inputs to control dexterous robot hands, building simulation infrastructure and data pipelines for scalable policy training and sim-to-real transfer.

About this role

Your mission & challenges

  • Multimodal Learning Architecture: You design and build systems that fuse camera, depth, tactile, IMU, language, and robot-state inputs into executable robot actions. You define how these modalities combine and translate into policies that run on our dexterous hands.

  • Simulation Infrastructure & Data Pipelines: You build and maintain GPU-accelerated simulation environments and the data pipelines that make policy training scalable.

  • Sim-to-Real Transfer: You lead the engineering work that closes the gap between simulation and physical hardware.

  • Team Leadership & Engineering Direction: You translate research problems into concrete milestones, guide engineers, and work across ML, robotics, and hardware teams to ship learning systems that run on physical robots.

What we can look forward to:

  • 6 or more years of experience in computer science or a related engineering field, with meaningful time delivering AI systems on physical robotic hardware

  • Hands-on experience leading or co-leading the design of multimodal manipulation systems combining vision, language, tactile, and proprioceptive inputs

  • Proven track record building simulation infrastructure (Isaac Lab and Isaac Sim, or MuJoCo) for reinforcement learning and sim-to-real transfer

  • Deep practical knowledge of imitation learning (including diffusion policies), deep RL, and hybrid learning approaches on real robot hardware

  • Experience with data pipelines for heterogeneous, high-frequency sensor data: teleoperation, tactile, vision, depth, and robot state

  • Strong Python and C++, with experience in ROS2 and embedded or real-time systems

  • Ability to translate ambiguous research problems into concrete engineering milestones and to grow junior engineers

Nice to have:

  • Experience with high-DOF, tendon-driven, or tactile-heavy dexterous hands

  • Familiarity with VLA or vision-language-action architectures and large-scale pre-training workflows

  • Contributions to the robotics or AI research community (ICRA, IROS, CoRL, NeurIPS)

Skills

C++Data PipelinesDeep Reinforcement LearningDiffusion PoliciesEmbedded SystemsImitation LearningIsaac LabIsaac SimMuJoCoMultimodal FusionPythonReal-time SystemsReinforcement LearningROS2Sim-to-real TransferTactile Sensing

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