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Niantic Spatial

Posted 2 months ago

Open

Technical Lead, Computer Vision

San FranciscoOn-siteFull-time

AI Summary

Tech Lead for the Applied Computer Vision Algorithms Team who translates research into production features, leads 3D reconstruction and Gaussian Splatting work, and mentors the team to deliver high-performance CV/ML software.

About this role

At Niantic Spatial, we’re building the future of geospatial AI. Powered by a proprietary database of over 30 billion posed images and a groundbreaking third-generation digital map, our mission is to develop spatial intelligence that helps both humans and machines better understand, navigate, and engage with the physical world. Our high-fidelity mapping technology unlocks a new dimension of interaction—laying the foundation for AI to truly comprehend and operate within real-world environments. Join us as we build a living model of the world that people and machines can talk to.

As a Tech Lead for the Applied Computer Vision Algorithms Team, you’ll help drive our “Reconstruct”, “Understand” and “Localization” capabilities. This team is responsible for creating the high-fidelity visual and semantic maps—specifically textured, semantic meshes, and Gaussian Splats— as well as localization maps that allow our Large Geospatial Model (LGM) to perceive the world with human-like precision. Closely working with the R&D and product teams your work will bridge the gap between cutting-edge theory and real-world utility, turning complex geospatial data into a persistent sense of space for the next generation of AI and robotics.

Job Responsibilities

  • Applied Research & Implementation: Actively translate top-tier research papers (e.g., from CVPR, ECCV, NeurIPS) into production-grade features within our tech stack.

  • Technical Leadership: Lead the design and implementation of 3D reconstruction pipelines, focusing on Structure from Motion (SfM) and high-fidelity mesh generation as well as 3D gaussian splats.

  • Algorithm Optimization: Develop and optimize Gaussian Splatting quality algorithms and general ML code for high-performance execution on CPU and GPU.

  • Production Implementation: Write and maintain high-performance, shader-based production code in C++ for Android and Linux environments.

  • Technical Strategy & Mentorship: Work with engineering leadership to define the technical roadmap and quarterly objectives for the Applied CV Team; provide high-level mentorship and code governance to elevate the team’s technical bar.

  • Cross-Functional Collaboration: Partner with the Research and Spatial Solutions teams to turn strategic goals into actionable plans.

  • Quality & Benchmarking: Drive decision-making creating high quality data that allows the accurate spatial grounding of AI queries with structural, semantic and location specific knowledge.

Job Requirements

  • Years of Experience: 8+ years of professional experience in Computer Vision, Machine Learning, or a related field (or 6+ years with a PhD in a relevant domain).

  • Education: Bachelor’s degree in Computer Science, Engineering, or a related technical field; Master's or PhD preferred.

  • Core Technical Skills: Strong proficiency in C/C++ and Python for production-level software development.

  • Specialized Expertise: Proven experience in 3D Computer Vision/ML, specifically with Structure from Motion (SfM), 3D reconstruction, and Gaussian Splatting rendering techniques.

  • Hardware Optimization: Demonstrated ability to optimize algorithms for GPUs in Android or Linux environments.

  • Graphics Knowledge: Experience with computer graphics and C++ shader-based implementations.

  • Technical Leadership Experience: Previous experience tech leading a team of computer vision engineers in a high-growth environment.

  • Work Location: This position requires 3 days per week in our San Francisco OR Sunnyvale office.

Skills

3D Computer Vision3D ReconstructionAndroidBenchmarkingC++Computer GraphicsC++ ShadersData PipelinesGaussian SplattingGPU OptimizationHigh-performance ComputingLinuxMachine LearningProduction-grade Software DevelopmentPythonShader-based Production CodeSoftware ArchitectureStructure From Motion (SfM)

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