
Open since Mar 2017
audio engineerAditiStaffing · Redmond
audio engineer
RedmondOn-siteContract
AI Summary
Implements software infrastructure for audio techniques such as spatial audio and room acoustics, integrates audio technologies into game engines, and maintains and extends existing audio software codebases.
About this role
Job Title: Game Audio Engineer (Oculus)
Duration: 6+ Months (possibility of extension)
Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiencesSkills:
## Additional Information
- 5+ years of experience in C/C++ programming.
- 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
- 3+ years of experience in Unity and Unreal
- 3+ years of experience in game audio software development
- In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
- Prior experience in MATLAB programming preferred but not required
If you are interested, please send me your updated resume with the following details.
Thanks,
Saradhi
padmast(at)aditistaffing.com
Skills
AudioKinetic WiseC/C++ConvolutionDSPFIR/IIR FiltersFMODMatlabSignal ProcessingUnityUnrealXAudio
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