Posted 4 months ago
Junior Level Designer
AI Summary
A Junior Level Designer builds and optimizes levels and actions in an open-world game, collaborating with art, programming, design, and audio teams to create memorable graphic environments and participating in testing.
About this role
Junior Level Designer
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
As a Junior Level Designer, you will be responsible for building and optimizing levels and actions in an open-world game under the guidance of experienced team members. Working together with other departments like art, code, design and more. You'll have the opportunity to create unique and memorable graphic environment levels.
Your daily tasks:
- Assisting in creating, modifying and debugging game levels within a specified project.
- Close cooperation with a team of specialists from various fields - art, programming, design, audio, animation, etc..
- Creating amazing environments for our players.
- Participating in game testing, checking levels for gameplay issues, bugs, and other problems.
Qualifications
- Passion for making games.
- Eagerness to design and create a playable environment, engaging and understandable to the player, offering diverse gameplay.
- Basic skills in using any editor, whether it is Unity, Unreal, RedKit, Cryengine, RoadHog. Ideally, basic knowledge of Techland's DevTools.
- Continual development within our tools, techniques, and industry practices.
- Willingness to work with other people to achieve a common goal,
- Good knowledge of English.
Nice to have:
- Basic knowledge of architecture.
- Artistic skills (drawing, painting, modeling, etc.).
Additional Information
What we can offer:
- A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
- An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
- A constant stream of company newsletters, PR & project updates so you will always be in the know.
- Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
- State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).
Skills
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- Market overviewState of tech hiring, September 2026: up 4.8%Tech hiring rose 4.8% month over month in September 2026, with 411,122 new listings. Customer support and account executive roles led the growth.