
Worldscape Technology Inc.
Posted 3 months ago
Lead Engineer, Game Data Framework
WashingtonOn-siteFull-time
AI Summary
Lead Engineer role focused on designing, implementing, and optimizing a real-time graphics engine and data pipelines for large-scale simulations, with an emphasis on performance and system-level efficiency.
About this role
Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.
Worldscape is seeking an experienced Game Engine Programmer who thrives in a rapid development environment. In this role, you’ll lead the design, implementation, and optimization of our real-time graphics engine and data pipeline infrastructure, with a strong focus on performance, scalability, and system-level efficiency. You’ll architect and maintain the core runtime systems that power customer simulations at scale.
The ideal candidate brings 8+ years of game or game engine development experience and is comfortable jumping in to solve a wide range of technical challenges. You’ll join a team pushing the boundaries of agentic AI and simulation, helping advance the next generation of real-time systems
This is an onsite role that will be located in Redmond, WA.
Responsibilities:
Professional Qualifications:
Preferred Qualifications:
Skills
C++Camera/sensor ModelingCore Engine Runtime SystemsCross-Functional CollaborationDeterministic SimulationEngine Codebase ExperienceFixed Update LoopsGame Engine DevelopmentGPU Compute And Pipeline OptimizationLow-level Memory ManagementMemory AllocatorsMultithreaded Engine ArchitecturePerformance Profiling (CPU/GPU, Frame Timing, Load Balancing)Profiling ToolsReal-time 3D MathReal-time Physics SystemsRendering Systems ModelingRuntime InfrastructureShader Development (HLSL, GLSL)Spatial Data Structures
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