Lead Level Artist
AI Summary
Lead Level Artist at Sperasoft in Belgrade. A hands-on, non-management lead role modeling environment assets, performing set dressing, building levels in-engine, and mentoring the art team while maintaining visual and technical quality.
About this role
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
- Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
- Help develop our current team by sharing knowledge, techniques, and best practices.
- Model environment assets (modular pieces, props, terrain elements, hero assets).
- Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
- Work inside the engine to build and polish level art on a daily basis.
- Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
- Proactively fill gaps in modular kits with your own high-quality models.
- Review team members' work constructively.
What we are looking for
- You want to model and dress environments, not just direct others.
- You lead by doing. The team respects you because they see you in the trenches.
- You are excited about helping a team grow, not just doing your own work in isolation.
Requirements
- 5+ years in environment art / level art for games.
- Strong portfolio showing both:
- Your own environment modeling
- Your set dressing work
- Technical Skills
- Strong modeling skills (Maya, Blender, 3ds Max).
- Game engine proficiency: Unreal 5 or Unity.
- PBR, texture creation (Substance), and optimization.
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
Skills
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