Rendering Engineer Internship
YerevanOn-siteFull-time
AI Summary
A Rendering Engineer Internship at Sperasoft in Yerevan, designing, building, and optimizing rendering code, implementing techniques, and collaborating with a dev team.
About this role
Responsibilities:
- Design, build, and maintain efficient, reusable, and reliable rendering code.
- Implement new or improve existing rendering techniques.
- Help maintain code quality and organization.
- Profile and optimize C++ and GPU code.
- Communicate effectively within the team.
Requirements
- Basic understanding of one of the Graphics API: DirectX 11/12, OpenGL, Vulkan, Metal.
- Basic understanding of HLSL/GLSL/MSL.
- Practical knowledge in Rendering/Graphics area. This can be:
- Work on your pet project – individually or with friends.
- Participation in GameJams, Hackathons, etc.
- Contribution to open-source projects.
- Ability to work in the office, full-time, Monday–Friday (Cracow)
- You will be a part of a dev team, so you need to have time for discussions and task collaboration.
- It's better if you are able to work the same hours as your team.
- If you need a few private hours to attend classes, this might be acceptable.
- Desire to make games and join Sperasoft after successful completion of the internship
If you have something from this list, it will give you additional points:
- Portfolio of pet projects on GitHub/GitLab/Bitbucket.
- Knowledge of the C++11/14/17 standards.
- Experience with game development.
- Passion for gaming.
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunity
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
Skills
C++DirectX 11DirectX 12GitHubGLSLHLSLMetalMSLOpenGLVulkan
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