
Posted 20 days ago
Senior Combat Designer - Blight: Survival | Concepteur·rice de Combat Sénior·e - Blight: Survival
Montreal, QCHybrid
AI Summary
Senior Combat Designer for Blight: Survival, a cooperative action-horror game. Designs, implements, and iterates on melee and ranged combat systems, weapon identities, and core combat mechanics, collaborating with animation, AI, programming, VFX, audio, and UX teams to deliver high-quality combat experiences.
About this role
Blight: Survival is a cooperative action-horror game set in a brutal medieval world.
Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival.
As Senior Combat Designer, you will closely work with the Senior Design Director and other team members to deliver high quality features from conception to implementation. You must be able to create complex designs based on the core pillars of the game established by the Directors. You will be required to document, implement, iterate and balance your features until they have reached the required level of quality. In this role you will :
What we're looking for :
9+ years of experience in the video game industry, including significant experience designing and balancing combat systems on shipped titles.
Strong understanding of melee combat design, weapon balancing, enemy interactions, player feedback, and game feel.
Experience with 3Cs (Character, Camera, Controls) and their impact on creating responsive and satisfying combat experiences.
Experience working on third-person action, action-RPG, multiplayer combat, or melee-focused games.
Proficiency with Unreal Engine and Blueprints for prototyping, implementation, and iteration purposes is considered a strong asset.
Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.
Dans ce rôle vous devrez :
Ce que nous recherchons :
Skills
3Cs (Character, Camera, Controls)Action-RPG CombatArmor InteractionsBlueprintsCombat DocumentationCombat IterationCombat ProgressionCombat PrototypingDamage TypesGame Feel TuningMelee Combat DesignMultiplayer CombatStagger SystemsStatus EffectsThird-person Action CombatUnreal EngineWeapon Balancing
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