
Posted 1 day ago
Senior Technical Animator - Dead by Daylight | Animateur·rice Technique Sénior·e - Dead by Daylight
AI Summary
Senior Technical Animator at Behaviour Interactive designs and maintains rigging, skinning, and animation systems for characters and assets, creating tools and workflows that enable animators to produce high-quality, performant animation across PC, console, and mobile games.
About this role
The Senior Technical Animator is the person who enables animators to showcase their talent. Armed with a solid understanding of rigging and skinning principles, they create the structure that allows the animator to deform the character or object according to design requirements. They leverage your technical expertise to facilitate the integration of animation systems within production pipelines.
In this role you will:
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Create and optimize rigs and skinning solutions for characters and assets of varying complexity while respecting technical constraints.
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Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines.
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Develop animation tools and scripts to improve efficiency, automate processes, and streamline production workflows.
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Drive technical excellence by recommending best practices, evaluating production methods, and identifying new tools and solutions.
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Mentor and support team members by sharing expertise in rigging, skinning, animation pipelines, and engine integration.
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Optimize animation content and provide production support, including performance optimization across platforms and motion capture assistance when required.
What we’re looking for:
Dans ce rôle, tu devras :
Ce que nous recherchons :
5 à 9 ans d’expérience en animation technique dans l’industrie du jeu vidéo;
Excellente maîtrise de l’animation 3D, de ses processus et de ses meilleures pratiques;
Maîtrise des moteurs de jeu et logiciels de création numérique (DCC) : Unreal Engine, Unity, Maya, Blender, MotionBuilder et DaVinci Resolve;
Solides compétences en programmation avec Python et C++ pour le développement d’outils, de systèmes et de pipelines d’animation;
Expérience avec les systèmes de rigging et les Anim Graphs, incluant leur conception, leur mise en œuvre et leur utilisation;
Bonne compréhension des principes fondamentaux de l’animation et de la biomécanique, permettant de produire des mouvements réalistes et des déformations de haute qualité.
Skills
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