Technical Animator
AI Summary
Technical Animator at Jam City rigs characters, creatures, and props in Maya, builds animation systems in Unity, and collaborates with animators to deliver high-quality in-game and cinematic animations.
About this role
We are currently looking for a talented Technical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!
**In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.
RESPONSIBILITIES
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Rig characters, creatures and props that adhere to all the animation needs.
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Export, import and assemble animations in Unity.
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Create State Machine and Blend Trees in Unity.
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Augment and maintain the animation pipeline.
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Propose or create tools to automate the animation pipeline.
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Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
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Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
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Embellish story scenes with high quality FX using particles or shaders in Unity.
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Setup and maintain cloth simulation pipelines.
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Able to maintain clean and organized work files.
QUALIFICATIONS
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A minimum of 5 years of experience rigging characters and props using Maya.
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A minimum of 3 years of experience animating characters using Maya.
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Master of Unity, with emphasis on anything animation and rigging related.
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Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
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Excellent understanding of human and animal anatomy.
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Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
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Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
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Experience with Unity particle systems.
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Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
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Excellent grasp of the English language.
- Able to be onsite 5x a week.
NICE TO HAVE
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Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
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Experience in creating animated shaders.
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Film animation experience.
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A passion for games!
Skills
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