Head of Product (Game)
AI Summary
Head of Product for the Game COE, owning strategy, people, and quality across five specialist teams to raise craft and scale AI-powered tooling for faster, better game delivery.
About this role
Key objectives
Amanotes Game COE (Center of Excellence) is the craft engine of Amanotes' Games Division. It gathers >30 specialists across five teams — Game Design, Art, Music, QC, and Game Solutions — serving every game unit from New Games to LiveOps. As Head of Product, you own this COE end to end: its strategy, its people, and its output quality. Your mission is to turn five specialist teams into one production system that raises the craft bar of every Amanotes title, while scaling AI-powered tooling so games ship faster and better.
What you will do
Define the COE strategy, operating model, and capability roadmap aligned with the Games Division strategy
Lead five team leads and 32 specialists across Game Design, Art, Music, QC, and Game Solutions
Allocate COE capacity across New Games and LiveOps demand, with clear service commitments
Own the craft quality bar for game design, art, and music across the whole game portfolio
Direct the QC function for both LiveOps and New Games to safeguard every release
Drive the Game Solutions roadmap and production tooling
Build the COE talent pipeline through hiring, coaching, performance management, and succession planning for team leads
Report COE performance, capability progress, and resourcing plans to the Game Director
Qualifications
Bachelor's degree in Game Design, Computer Science, Business, or a related field
Have 8+ years in mobile games, including 3+ years leading multi-discipline production or product teams
Master the F2P mobile production pipeline across design, art, audio, and quality assurance
Proven record of building shared-service or platform teams that serve multiple game units
Practical experience applying generative AI to game content production at scale
Soft skills
Influence senior stakeholders and align teams across divisions
Coach and grow experienced team leads
Communicate decisions clearly, backed by data
Nice to have
Experienced in music or casual mobile games
Familiar with studio management or external development (outsourcing) operations
Benefits
-
- Competitive salary upon experience
- 13th month salary
- Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
- Flexible working time.
- Personal learning and well-being budget
- Team-building budget
- Lunch and parking allowance
- Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...).
- Engaging music events: Music Night, Amasing Night, Music schools…
- Employee Assistance Program to support mental health & well-being.
- Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
- 12 days working from home per year.
Skills
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