Jobless Developer
Spyke Games logo
Spyke Games

Posted 43 months ago

Open

Level Designer

IstanbulOn-siteFull-time

AI Summary

Level Designer responsible for creating, testing, and refining game levels to optimize player flow, blending analytics with creativity and collaborating with engineering, art, and growth teams.

About this role

About Spyke Games

We are a leading mobile gaming company founded by gaming veterans who have built and scaled massive gaming businesses for the past decade.

We want to build the next generation of mobile game franchises to be played by millions of people around the globe for years. We are bringing together the smartest, the most talented and ‘fun to work with’ group of people united around this single mission. Fostered with team spirit and collaboration, we strive to create a passionate, energetic and eager to learn “geek” culture focused on games.

We’re looking for a talented Level Designer to help us continue building world-class games and forever franchises. In this role, you will be working in a fast-paced, hyper-growth environment with some of the most creative minds in the industry. You will act as the focal point between engineering, art and growth teams, while driving the product development process forward with each game you’re involved with.

Job Responsibilities

  • Create, test, optimize and finetune new and existing game levels to create a highly engaging game flow for our audiences.
  • Uniquely blend analytical testing and creativity to create unforgettable gaming experiences.
  • Contribute to creative discussions around game design and future feature development.
  • Make proposals to improve our internal level design procedures, tools and processes.
  • Job Requirements

  • Bachelor degree
  • Value for teamwork
  • Desire to work in a fast-paced, high-intensity learning environment
  • Excellent communication and interpersonal skills
  • Minimum a year of level design experience
  • Analytical mindset and a passion for games!
  • Skills

    3D Level LayoutA/b TestingBalancing StrategiesCutscenes And PacingDesign DocumentationGameplay AnalyticsGameplay BalancingGameplay ScriptingLevel DesignLevel TuningOptimizationPlayer Progression DesignPrototypingScripting Languages For Game LogicTools: Level EditorsUnityUnreal EngineVersion ControlWorkflow: Iterative Design

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