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Behaviour Interactive

Posted 22 days ago

Open

Senior UI Programmer - 7 Days to Die | Programmeur·se UI sénior·e - 7 Days to Die

Montreal, QCOn-siteFull-time

AI Summary

Senior UI Programmer designs, builds, and optimizes UI systems for the game using Unity, leading complex screens and collaborating with designers and artists.

About this role

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior UI Programmer, you will work on developing and optimizing user interface features for 7 days to die in collaboration with designers, artists, and other programmers, using Unity as our primary development platform. The position involves building efficient frameworks and supporting the continuous improvement of our UI systems, and is ideal for someone with strong technical skills, a deep understanding of UI development, and an interest in collaborative problem-solving.

In this role, you will:

  • Design, architect, and develop flexible, reusable, and optimized UI systems for the game.
  • Define and maintain budget and performance related to the UI subsystem.
  • Lead and implement complex screens and flows; in-game HUD to various gameplay UI Screens.
  • Test, debug, and optimize code to ensure high quality standards.
  • Maintain code quality through mentoring, collaboration, and code review process.
  • Work closely with UI/UX/VFX designers and direction to set highest level of standards.
  • Work within a cross-disciplinary team composed of programmers, designers, animators, and artists.
  • What we're looking for:

  • 6+ years of experience as a programmer within the gaming industry.
  • 4+ years of game development using Unity3D.
  • 2+ years of UI development using UGUI and/or NGUI.
  • Proficiency in design pattern and OOP using C# language,
  • Experience developing UI taking into consideration: performance, memory allocation, lifecycle, localization, input, etc.
  • Shipped at least one game on PC using Unity3d, Unreal, or proprietary game engines.
  • Driven and inspired by user experience through UI.
  • You love solving challenging technical problems with the most effective solutions.
  • Dans ce rôle, vous devrez :

  • Concevoir, architecturer et développer des systèmes d’interface utilisateur flexibles, réutilisables et optimisés pour le jeu;
  • Définir et assurer le suivi du budget et des performances du sous-système d’UI;
  • Diriger et implémenter des écrans et des parcours complexes, du HUD en jeu aux différents écrans d’interface de gameplay;
  • Tester, déboguer et optimiser le code afin d’assurer des standards de qualité élevés;
  • Maintenir la qualité du code par le mentorat, la collaboration et les processus de revue de code;
  • Collaborer étroitement avec les équipes UI/UX/VFX et la direction afin d’établir les plus hauts standards de qualité;
  • Travailler au sein d’une équipe multidisciplinaire composée de programmeur·euse·s, de designer·euse·s, d’animateur·rice·s et d’artistes.
  • Ce que nous recherchons :

  • 6+ ans d'expérience en tant que programmeur dans l'industrie du jeu ;
  • Solides compétences en programmation C++ ;
  • Forte compréhension du fonctionnement d'un moteur de jeu et des concepts d'édition ;
  • Un intérêt marqué et un réel enthousiasme pour les technologies du jeu, l'interface utilisateur et l'expérience du joueur ;
  • Vous aimez résoudre des problèmes techniques difficiles avec les solutions les plus efficaces ;
  • Vous avez de solides compétences en matière de communication et de relations interpersonnelles ;
  • Point bonus - Expérience de développement avec Unreal 4 ou plus, UMG ou MVVM framework.
  • Skills

    C++C++ (bonus)Code ReviewDesign PatternsHUD/UI ScreensInput HandlingLocalizationMemory ManagementMentoringNGUIOO DesignPerformance OptimizationUGUIUI ArchitectureUMG Or MVVM Framework (bonus)Unity3DUnity UI FrameworksUnreal 4 (bonus)

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