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Amanotes

Posted 2 months ago

Open

Unity SDK Developer

Ho Chi Minh CityOn-siteFull-time

AI Summary

Unity Developer responsible for building and evolving RhythmEngine, focusing on timing, note handling, input judgement, scoring, and extensible gameplay modules in Unity/C#.

About this role

OBJECTIVES

We are seeking an experienced Unity Developer to build and evolve RhythmEngine, Amanotes’ internal high-performance, modular engine used across our music games. You will work on core rhythm systems such as audio-time synchronization, tile lifecycle, event flow, scoring, and gameplay foundations that multiple game teams can reuse and extend. If you are passionate about designing reusable gameplay systems, writing clean high-performance code, and creating reliable rhythm mechanics at scale, we want you on our team.



WHAT YOU WILL DO

  • Develop and enhance RhythmEngine using Unity, focusing on timing, note handling, input judgement, scoring, audio sync, and extensible gameplay modules.

  • Design and implement modular gameplay systems and clean APIs that allow game teams to integrate, customize, and extend rhythm features efficiently.

  • Collaborate with game teams to adapt RhythmEngine capabilities to different game modes, content pipelines, and product requirements.

  • Write clean, high-performance, and maintainable Unity/C# code, and drive code quality through refactoring, code reviews, and engineering standards.

  • Contribute actively to technical solutions and architecture decisions that improve extensibility, testability, and long-term health of the RhythmEngine codebase.

  • QUALIFICATIONS

  • 5+ years of hands-on experience building games or software, with solid production experience in Unity/C#.

  • Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns.

  • Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down.

  • Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments.

  • Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability.

  • NICE TO HAVE

  • Experience working on rhythm, music, or timing-sensitive gameplay systems.

  • Experience with H5/web game development using Phaser, Cocos, or Three.js.

  • BENEFITS

    At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:
    • Competitive salary upon experience
    • 13th month salary
    • Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
    • Flexible working time.
    • Personal learning and well-being budget
    • Team-building budget
    • Lunch and parking allowance
    • Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...).
    • Engaging music events: Music Night, Amasing Night, Music schools…
    • Employee Assistance Program to support mental health & well-being.
    • Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
    • 12 days working from home per year.

    Skills

    AOT/JIT ConsiderationsAPI DesignAPI UsabilityC++Code ArchitectureDebuggingGame EngineGC OptimizationMemory ManagementMultithreadingProfilingReal-time SystemsRefactoringSOLIDUnityUnity Performance

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