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Posted 6 months ago

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[LiveOps Team] Senior Product Owner (Base in HCMC)

Ho Chi Minh CityRemoteFull-time

AI Summary

A Senior Product Owner – LiveOps defines product vision and roadmap for Tiles Hop and Dancing Road, driving retention, monetization, and user satisfaction through data‑driven decisions and cross‑functional collaboration.

About this role

Objectives

  • Tiles Hop and Dancing Road is a top-ranked music games with a passionate global audience. As a Senior Product Owner – LiveOps, you will play a pivotal role in shaping and growing Tiles Hop and Dancing Road — games that have already reached millions of players globally. This role is for someone who’s not only passionate about games, but also thrives in data-driven decision-making, rapid experimentation, and cross-functional collaboration. You’ll be empowered to define the product vision, own the roadmap, and drive performance across retention, monetization, and user satisfaction.
  • What you will do

  • Product Ownership:
  • + Define and own the roadmap for key features or game areas, ensuring alignment with product goals.
    + Write detailed user stories and acceptance criteria, and manage the backlog to prioritize the highest-impact features.
    + Collaborate with cross-functional teams to ensure features are implemented on time and at a high quality.

  • Game Development & Strategy:
  • + Work closely with the Product Manager to shape the overall game vision and strategy.
    + Contribute to designing innovative gameplay loops, hybrid monetization systems, and engagement mechanics.
    + Act as a mentor to Junior Product Owners and other team members, providing guidance and support.

  • Data-Driven Decision Making:
  • + Use analytics and player feedback to inform decisions and optimize features for retention, engagement, and monetization.
    + Collaborate with the analytics team to design and evaluate A/B tests for new features and updates.
    + Identify key metrics and set success criteria for features and updates.

  • LiveOps & Player Engagement:
  • + Help plan and execute LiveOps strategies, including events, seasonal updates, and new content releases.
    + Partner with marketing teams to align player acquisition and retention initiatives with product goals.

    Qualifications

  • 5+ years of experience in product ownership, product management, or a related role in the gaming industry.
  • Self-starter who is energetic, confident, adaptable, and player-focused
  • Experience supporting or owning live features for mobile games—rhythm or hybrid-casual titles a plus
  • Demonstrated use of data, experimentation, and player feedback to boost product engagement or monetisation
  • Ability to produce wireframes, mock-ups, prototypes, and user-interaction diagrams (Figma, Miro, etc.)
  • Comfortable querying and visualising data to answer product questions
  • Solid Agile/Scrum skills: you write crisp user stories and acceptance criteria and can guide a sprint from planning to release
  • Excellent written and spoken English; strong problem-solving and presentation abilities

  • Nice to have:
  • + Familiarity with AI-powered tools to boost productivity and creativity
    + Passion for music and rhythm games—enough to spot a good beat map or suggest music-driven event ideas.
    + Understanding of F2P economies, core-loop and progression design, and live-ops best practices

  • OUR CULTURE:
  • + We believe in rapid iteration, honest feedback, and celebrating every win. You’ll find autonomy, supportive peers, and the chance to impact millions of players with your work. If crafting joyful, music-powered experiences excites you, we’d love to meet. Ready to join the beat? Send us your CV and a short note about a data-driven product success you’re proud of.

    Benefits

  • At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:
  • + Competitive salary upon experience
    + 13th month salary
    + Annual Performance Bonus
    + Flexible working time
    + Personal learning and well-being budget
    + Team-building budget
    + Lunch and parking allowance
    + Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...)
    + Engaging music events: Music Night, Amasing Night, Music schools…
    + Employee Assistance Program to support mental health & well-being
    + Minimum 12 days of paid annual leave, plus 10 days of paid sick leave
    + 12 days working from home per year
    + Attractive relocation package (for several positions)

    Skills

    A/b TestingAgileAnalyticsData VisualizationFigmaLiveopsMiroMobile GamesProduct OwnershipSCRUM

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